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MAX2C4D Interface Guide — Every Button Explained

MAX2C4D has exactly two windows: an Export dialog inside 3ds Max and an Import dialog inside Cinema 4D. This page walks through every button, checkbox and dropdown in both — short version first, hit the + for the full details.

Every option coveredDefaults explainedCorona · V-Ray · RedshiftUpdated for v2.0.3
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How the Two Dialogs Fit Together

The 3ds Max side exports your scene into a folder — geometry as scene.abc, materials, lights, cameras and render settings as scene_materials.json, plus a tex/ folder with copied textures. The Cinema 4D side imports that folder and rebuilds everything as native C4D objects and shaders.

Since V2 that export step is optional. The Native reader route skips it entirely — MAX2C4D decodes the .max itself, with no 3ds Max on the machine. The two routes that do use an export are the same route cut in half: 3ds Max builds the export and imports it in one go, Existing export imports one that already exists.

Both dialogs stay in sync
The export path and options are stored in a shared preferences file. Set the folder once — in either app — and the other side picks it up automatically. That's also how the license works: activate once, both apps are unlocked.

The Export Dialog (3ds Max)

Open it from the MAX2C4D toolbar icon or menu inside 3ds Max. It does one job: turn the current scene into a folder Cinema 4D can read.

MAX2C4D Export dialog v2.0.0 in 3ds Max: export path, scene options including Export mesh as Alembic, DIAGNOSE and EXPORT SCENE buttons

Export path

Export Path + Browse…

The output folder where the exported scene is written.

Default

Resets the path to the standard folder, C:\TEMP3D\max2c4d\.

Options

Full Scene / Selection Only

Default: Full Scene

Export the entire scene, or only the objects currently selected in the viewport.

Skip hidden objects

Default: on

Hidden objects are left out of the export.

Export with Subdivision (TurboSmooth/MeshSmooth)

Default: on

Bakes subdivision modifiers into the exported mesh, so C4D receives the smoothed geometry.

Keep original texture paths (no copy)

Default: off

Off = textures are copied next to the export. On = keep the original absolute paths, copy nothing.

Export mesh as Alembic (recommended — uncheck to fall back to OBJ)

Default: on

Leave it on. Off writes the older scene.obj instead.

Actions

DIAGNOSE

Pre-flight check: a full report of everything that could go wrong before you export.

EXPORT SCENE

Runs the export: writes scene.abc, scene_materials.json and the tex/ folder.

The Import Dialog (Cinema 4D)

Open it from Extensions → MAX2C4D Import in Cinema 4D. This is where scenes are rebuilt, and where you choose which of the three routes reads the .max file.

Three tabs run along the top. Import is this one, and it is the only one that needs a .max file. Convert works on the Cinema 4D document you already have open and never touches a .max — covered below. Setup holds the handful of settings you fix once per installation.

MAX2C4D Import dialog in Cinema 4D: Read with route choice, renderer selection and import options
The V2 Import window: pick a route under Read with, then press the single IMPORT button. Every option below is explained in order.

Read with

The three old import buttons are now one choice, because they only ever answered one question: who opens the .max file. Pick a route, then press the single IMPORT button. A line under the choice says what the route does, and a framed line under that says what is about to come in — so the click is never blind.

Native reader

Default

Reads the .max here, decoding the format itself.

3ds Max

Windows only

Hands the file to 3ds Max in the background, then imports the result.

Existing export

Reads a folder 3ds Max already wrote.

Renderer: From the Max scene / This document / Corona / V-Ray / Redshift

Default: From the Max scene

Which material converter rebuilds the scene.

IMPORT

Starts the import, whichever route is selected.

Import options — Scene

The Import tab holds what you decide for this import, in two labelled groups — Scene and Materials & textures — with the IMPORT button under them. What you set once per installation lives in the Setup tab instead. Every value is remembered, so nothing here needs revisiting between two imports of the same kind.

Rebuild object hierarchy

Default: on

Recreates 3ds Max groups and parent/child links in Cinema 4D.

Convert instances

Default: on

Recreates 3ds Max instances as true Cinema 4D render instances.

Skip hidden objects

3ds Max route only

Tells the background export to leave hidden objects out.

Override render settings

Default: on

Applies the render resolution and Corona/V-Ray/Redshift render settings from the Max scene.

Ignore skylight portals

Default: off

Leaves V-Ray skylight portals out of the import.

Import options — Materials & textures

Match 3ds Max color management

Default: off

Aligns the C4D document's color management with the Max scene's.

Keep original texture paths

3ds Max route only

Links textures at their original locations instead of copying them.

Setup

The third tab: what you set once, not once per import.

Export folder

The folder both dialogs share, with a Browse… button.

Drag & drop: Native reader / 3ds Max when available

Windows only

Which route handles a .max dropped straight into Cinema 4D.

Keep Max alive: Off / 5 / 10 / 15 / 30 min

Windows only

Keeps 3ds Max running between imports so the next one skips the slow startup.

The Convert Tab (No .max Involved)

The other two tabs answer “who reads this .max”. This one does not read a file at all: it rebuilds the Cinema 4D document you already have open onto a different render engine, in place. Same window, because it is the same machinery underneath — the engine writers used on the way in from 3ds Max are the ones used here.

It reads a Corona or V-Ray scene and writes Corona, V-Ray or Redshift — four routes, since a scene never converts to the engine it already uses. A Redshift scene cannot be the starting point yet: Redshift materials are node graphs rather than flat parameter lists, and that reader is still being written. Open a Redshift document on this tab and CONVERT SCENE greys out with that reason on the line underneath, rather than failing after you click.

Convert to: Corona / V-Ray / Redshift

Which engine the open document becomes.

The pre-flight report

What the tab found, before you commit to anything.

CONVERT SCENE

Rebuilds the open document on the target engine.

Every route, every material class and the full list of limits: the scene converter page.

Explore the rest of MAX2C4D

Related Guides

Frequently Asked Questions

That route hands the file to 3ds Max in the background, and 3ds Max has never run on macOS — so the segment is not built there at all. It costs you nothing for most scenes: the Native reader route opens .max files on the Mac directly. Use Existing export if you need one of the two things only Max can supply (VRayClipper, ForestPack) and a colleague can export it for you.

No. Activate your key once — in either app — and the other side auto-detects it. The License button also lets you deactivate a machine to free the seat for another workstation.

Two dialogs. One click. Every material intact.

Now that you know what every button does — put them to work.

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