Changelog
Release notes and version history for MAX2C4D. Every update, fix, and new feature documented.
v1.1.2
2026-04-04LatestAdded1 change
- **Batch Exporter** — Standalone app to convert entire folders of `.max` files to `.c4d` in one click. Recursive folder scanning, filename filters, parallel C4D imports, skip existing files, chunked 3ds Max sessions to avoid memory issues, and real-time progress log.
Fixed2 changes
- Batch import no longer fails on long network paths (>260 characters) — common with deep folder structures on NAS servers
- Auto-detect mode no longer creates VRay elements (Dome Light, split splines) in Corona scenes when VRay C4D is installed
v1.1.1
2026-03-29Added1 change
- License expiration support for time-limited licenses. **Existing lifetime licenses are not affected.**
v1.1.0
2026-03-29Added3 changes
- **V-Ray scene support** — Full V-Ray 3ds Max to Cinema 4D conversion with two pipelines: **V-Ray → V-Ray C4D** (native 1:1 transfer) or **V-Ray → Corona** (automatic fallback when V-Ray C4D is not installed). 30+ material types, 25+ texture types, lights, sun, proxies, fur, clippers, decals, environment fog, aerial perspective, render settings (~130 params), VFB2 post-processing, and physical cameras.
- Renderer selection dropdown in import dialog (Auto / Corona / V-Ray) to choose the target pipeline
- Corona Decal mask texture and include/exclude list support
Fixed9 changes
- Camera clipping planes ("Clip Manually") not applied for standard Max cameras
- OBJ import crash ("Invalid file operation") on scenes with n-gon faces
- OBJ import material assignment finding 0 objects in large scenes
- Corona MultiMap rendering gray with empty layers
- Chaos Scatter compound include splines ignored at render
- Chaos Scatter "Distribute On" list missing instances
- Chaos Scatter area splines not exported
- Physical Camera shutter speed and focus distance export
- Color Correction brightness too dark in Advanced lightness mode
v1.0.8
2026-03-10Added5 changes
- Cellular texturemap support
- Forest Color (iToo) texturemap support
- **ForestPack to Chaos Scatter conversion** — automatic conversion with density, transforms, areas, clusters, camera clipping, and more
- "Keep original texture paths" option in export dialog
- Vertex Color map support
Fixed2 changes
- ForestPack distribution map scale not applied
- Standard Gradient map not exported
v1.0.7
2026-03-10Fixed4 changes
- License now shared between 3ds Max and Cinema 4D (single activation per machine)
- Added deactivate button to 3ds Max license dialog
- Harmonized offline grace period to 7 days on both sides
- User-friendly license error messages
v1.0.6
2026-03-08Fixed2 changes
- Corona Bitmap cropping/placement parameters not transferred
- Chaos Scatter scale randomization Y/Z axes swapped
v1.0.5
2026-03-04Added3 changes
- "Keep Max alive" option (reuse 3ds Max instance for faster subsequent imports)
- "Override render settings" checkbox in import dialog
- MultiTexture (CG-Source) plugin → Corona MultiMap conversion
Fixed25 changes
Materials
- Corona Ray Switcher and Slicer materials arrived empty
- Corona Legacy Material translucency not transferred
- Corona Legacy metallic materials imported with black base color
- Corona Physical Material advanced options not transferred (IOR mode, complex IOR)
- Corona Skin, Toon, Fabric, Hair Material missing textures
- Corona Select Material sub-materials missing
- Corona MultiMap per-layer colors and frequency weights not exported
- Texture map amounts (mix strength) not exported for all material channels
- Glossiness slider acting as unintended multiplier with texture map
- Thin Shell handling fixed for glass/opalescent materials
- Merge import no longer destroys pre-existing scene materials
Textures & Shaders
- Texture name collision between scenes now resolved with per-scene subfolders
- Stale texture on re-export now correctly overwritten
- Corona Bitmap gamma override now respected
- Double tiling on import (tiling applied twice)
- Normal maps in Triplanar shader now use linear color profile
- Bitmap invert now uses Corona Color Correct
Falloff
- Perpendicular/Parallel mode now uses accurate Dot product method
- Fresnel type now uses Physical Fresnel with correct IOR
- map1On/map2On and map1Amount/map2Amount now respected
Cameras
- Focus/target distance now imported
- White Balance now applied to Corona Camera tag
Scatter
- Chaos Scatter texture maps (density, scale, rotation) now functional
Performance
- JSON export 1100x faster on large scenes
- SSL/TLS errors on restricted networks handled gracefully
v1.0.4
2026-03-02Fixed6 changes
- Objects with special characters now import with correct materials
- Corona Layered Material inside Multi/Sub no longer dropped
- Corona Legacy chrome/mirror materials no longer black
- Falloff in opacity slot no longer enables clip mode
- Script Manager dev mode import errors fixed
- Export path in Max no longer resets on launch
v1.0.3
2026-02-28Added1 change
- Automatic update check on dialog open (Max + C4D)
Fixed3 changes
- Fixed syntax error on Max export dialog open
- JSON parser handles compact format from update API
- Normal maps in bump slot auto-detected and wrapped with linear color profile
v1.0.2
2026-02-26Added5 changes
- macOS support for C4D importer
- Direct .max file import from C4D (3ds Max launches in background)
- Progress monitoring with elapsed time and cancel button
- "Skip hidden objects" option
- Shared export path between Max and C4D
Changed1 change
- Max exporter button renamed "EXPORT" → "EXPORT SCENE"
Fixed5 changes
- EXR/HDR textures now use linear color profile
- Normal maps in Corona Bitmap forced to linear
- Dielectric mode correctly applied for refraction materials
- Consecutive .max imports no longer reuse stale data
- Fixed path corruption in shared preferences
v1.0.1
2026-02-24Fixed2 changes
- Corona Mix blend modes correctly transferred
- Corona Mix per-slot multipliers imported
v1.0.0
2026-02General12 changes
- Initial release
- OBJ-based geometry export
- Corona Physical & Legacy Material support
- Multi/Sub-Object materials with selection tags
- Corona shaders (Bitmap, Normal, Color Correct, Mix, Triplanar, AO, MultiMap, Falloff, Composite)
- Corona Lights, Sun, Moon, Sky
- HDRI environment with overrides
- Camera export (physical, target, free)
- Proxy (.cgeo) support
- Spline, Decal, Layered Material support
- Tone mapping and per-camera render settings
- Inno Setup installer