Cinema 4D render via MAX2C4DOriginal 3ds Max Corona render
3ds Max + Corona
Cinema 4D (via MAX2C4D)
NewV-Ray Support
Corona & V-Ray — 3ds Max to Cinema 4D

This was a 3ds Max scene.
Now it's Cinema 4D.

From — 3ds Max

3ds MaxCoronaV-Ray

To — Cinema 4D

Cinema 4DCoronaV-Ray

MAX2C4D converts your Corona and V-Ray scenes from 3ds Max into native Corona or V-Ray materials in Cinema 4D.Full Node GraphsLights & CamerasRender SettingsExport. Import. Render.

Saves 6+ hours per sceneOne-time payment · 1-year license14-day money-back guarantee

See it in action

Open your scene in 3ds Max, run the exporter, and import everything in Cinema 4D.

3ds Max → Cinema 4D

Pixel-Perfect Conversion

Same scene, same materials, same render. Left is Max, right is C4D. Spot the difference.

Same scene converted to Cinema 4D with MAX2C4D — identical renderScene rendered in 3ds Max with Corona Renderer
3ds Max + Corona
Cinema 4D (via MAX2C4D)
1 / 5
0 objects|0 materials|Converted in 0 seconds

FBX Export Loses Everything. You Know the Pain.

A .max file lands in your inbox. 847 objects, 200 Corona and V-Ray materials — CoronaPhysicalMtl, VRayMtl, CoronaColorCorrect piped into CoronaBitmap, VRayBitmap piped into CoronaMixMtl inside a CoronaLayeredMtl. You need it in C4D. The render is due tomorrow.

FBX = Gray Geometry

All your CoronaPhysicalMtl, VRayMtl, CoronaLayeredMtl, VRayBlendMtl — wiped out. Multi/Sub-Object assignments gone. Texture paths broken. You get untextured meshes and a material editor full of nothing.

6 Hours Re-noding

You open the Max file on a second screen, screenshot every node graph, and start rebuilding each material from scratch in the C4D Node Editor. Eyeballing IOR values. Guessing Output curves.

Client Sends V2

New furniture layout, updated finishes. The entire .max scene changed. All your manual material work? Do it again. From zero.

Yeah, no. There's a better workflow.

Everything transfers.

Click a category to see what MAX2C4D handles.

Full Corona & V-Ray Material Graphs

Every Corona and V-Ray material type recreated in C4D as native renderer equivalents — not approximated. Base color, roughness, metalness, IOR, SSS, clearcoat, thin film, volumetrics, emission. Nothing baked. Nothing flattened.

CoronaPhysicalMtl — full property set
CoronaLegacyMtl, LayeredMtl, LightMtl, HairMtl, SkinMtl
ToonMtl, FabricMtl, RaySwitcherMtl, SlicerMtl, DecalMtl
VRayMtl — full property set (diffuse, reflect, refract, SSS, coat)
VRayLightMtl, VRayBlendMtl, VRay2SidedMtl, VRayFastSSS2
VRayCarPaintMtl, VRayHairNextMtl, VRayToonMtl, VRayFlakesMtl
Multi/Sub-Object → polygon Selection Tags per ID
Chaos Scatter & ForestPack → Chaos Scatter conversion
V-Ray → Corona fallback when VRay C4D is not installed
Standard & Physical materials supported
Full Corona & V-Ray Material Graphs

How to Convert 3ds Max Scenes to Cinema 4D

One installer. Export from Max. Import in C4D. That's it.

Install

Download the installer and run it. It sets up both the 3ds Max exporter and the Cinema 4D plugin automatically. No manual file copying.

Export from Max

Run the MAX2C4D exporter. Pick an export folder. Hit Export. Geometry goes out as OBJ, materials and scene data as JSON. Textures are collected automatically.

Import in C4D

Open the MAX2C4D plugin in Cinema 4D. Point it to your export folder. Click Import. Full scene reconstruction — Corona materials, lights, cameras, render settings.

Hit Render

Your scene renders like it did in Max. Same materials, same lighting, same render config. No re-noding. No guessing values from screenshots.

FBX Export vs. Manual Rebuild vs. MAX2C4D

Tested on a real archviz interior — 847 objects, 200 Corona materials. V-Ray scenes convert just as cleanly.

What you needManual RebuildFBX ExportMAX2C4D
Corona & V-Ray materials
Rebuild from scratch
All wiped out
Full node graph preserved — both renderers
Node graph nesting
Screenshot & rebuild
Flattened
Recursive — every node
Multi/Sub-Object
Reassign by hand
Material IDs lost
Polygon selections per ID
Texture paths
Relink one by one
Half broken
UNC, NAS, cloud — resolved
Render config
Copy values manually
Not exported
GI, denoiser, tone mapping, LUT
Scatter (Chaos Scatter + ForestPack)
Rebuild scatter setup
Not exported
ForestPack → Chaos Scatter, full config
V-Ray native pipeline
No V-Ray in C4D
Not supported
15+ materials, ~130 render settings
Time (847-obj scene)
4-8 hours
1-2 hrs + manual fixes
43 seconds

Sound familiar?

Real scenarios. Real deadlines. One tool.

Client sends a .max file. Deadline is tomorrow.

200 Corona and V-Ray materials, nested node graphs, Multi/Sub-Object on every piece of furniture. You work in C4D. Import with MAX2C4D, render tonight.

You bought an archviz scene on CGTrader. It's a .max file.

Great model, wrong software. Instead of rebuilding every CoronaPhysicalMtl or VRayMtl by hand, run the export, import in C4D, done. The materials look exactly like the preview.

Your studio is migrating from Max to C4D. 50 project files.

Not one scene — fifty. Each with its own material library, texture paths on the NAS, custom render settings. MAX2C4D handles them all. Batch your migration, not your weekends.

Half your team uses Max, half uses C4D. Same project.

The Max guys model and shade. The C4D guys light and render. No more "can you re-export that?" — the Corona and V-Ray materials come through intact, every time.

FAQ

Stop rebuilding your entire scene by hand.

Every hour you spend rebuilding materials, relinking textures, and reconfiguring lights and render settings is an hour you're not rendering, not iterating, not billing. MAX2C4D pays for itself on the first scene.

$99

One-time payment. 1-year license.

2 machine activations (office + home)
7-day offline grace period
All updates included for 1 year
Email support
Get MAX2C4D — $99
14-day money-back guarantee. Doesn't save you hours? Full refund.

3ds Max 2020–2026 · Cinema 4D 2024–2026 · Corona 7–12+ · V-Ray 5–7+