Cinema 4D render via MAX2C4DOriginal 3ds Max Corona render
3ds Max + Corona
Cinema 4D (via MAX2C4D)
NewV2 — Native .max reader
3ds Max → Cinema 4D

Drop a .max.
Get a Cinema 4D scene.

MAX2C4D rebuilds your scene natively — materials, lights, cameras and render settings included. Choose Corona, V-Ray or Redshift. Mac and Windows. Nothing else to install.

1-year license · No auto-renewal · 14-day money-back

Three render engines

Risk-free

$99 / year

14-day refund · 2 machines

Works with

Reads .max files directly

Corona 7–12+V-Ray 5–7+RedshiftmacOS + Win

Pipeline

.max fileCoronaV-RayRedshift
Cinema 4D
Corona C4D
V-Ray C4D
Redshift C4D

Drop the .max on Cinema 4D. Full scene rebuilt — no export step.

A .max Lands in Your Inbox. Now What?

847 objects. 200 Corona and V-Ray materials, nested: a CoronaColorCorrect over a CoronaBitmap, a CoronaMixMtl inside a CoronaLayeredMtl. You need it in C4D, and the render is due tomorrow.

Without a 3ds Max licence, it's worse than losing the materials: you can't even open the file.

You lose
6hrs

Re-noding by hand

Screenshotting node graphs on a second screen. Rebuilding each material from scratch. Eyeballing IOR values.

.fbx output

FBX = Gray Geometry

All your CoronaPhysicalMtl, VRayMtl, CoronaLayeredMtl, VRayBlendMtl — wiped out. Multi/Sub-Object assignments gone. Texture paths broken. Untextured meshes and a material editor full of nothing.

v1→v2→v3→…

Client Sends V2

New furniture. Updated finishes. The .max scene changed. All your manual material work — do it again. From zero.

Time cost
Plan
5 min
Real
2 hrs

No Quick Iterations

A 5-minute lighting test becomes a 2-hour detour. Every asset needs its materials rebuilt.

Massive 3D Libraries — Off Limits

Thousands of ready-made assets on CGTrader, 3dsky, Chaos Cosmos — all in .max format with Corona or V-Ray materials. You know they'd save hours, but the conversion cost makes them unusable in C4D.

3dsky.maxCGTrader.maxChaos Cosmos.maxEvermotion.maxDimensiva.maxPolantis.maxDesign Connected.max

Yeah, no. There's a better workflow.

See it in action

You don’t even need 3ds Max installed. The plugin reads .max files natively — open one straight from Cinema 4D.

Cinema 4D — One-click Import
Cross-renderer conversion

One scene in. Your renderer out.

He models in Corona. You render in Redshift. Drop his .max on Cinema 4D and the scene arrives in your engine, not in his: materials, lights, cameras and render settings rebuilt as native Redshift nodes. Every engine converts into every engine, 9 routes in all.

Corona.max

The scene your client sends most often.

A Corona .max file arrives in

CoronaSame engine
  • CoronaPhysicalMtl, node for node
  • Tone mapping
  • Chaos Scatter
V-RayConverted
  • CoronaPhysicalMtlVRayMtl
  • CoronaSunVRaySun

The sky follows its sun.

RedshiftConverted
  • CoronaPhysicalMtlRS Standard
  • CoronaSunRS Sun & Sky

Proxies bake into real geometry.

V-Ray.max

Studio scenes and most marketplace assets.

A V-Ray .max file arrives in

CoronaConverted
  • VRayMtlCoronaPhysicalMtl
  • V-Ray lightsCorona lights

VRaySky follows its sun.

V-RaySame engine
  • VRayMtl and its render settings
  • V-Ray Proxy
  • Decal and Clipper
RedshiftConverted
  • VRayMtlRS Standard
  • VRayLightRS Light
  • VRaySunRS Sun & Sky
Redshift.max

Redshift in 3ds Max, Redshift in Cinema 4D, or neither.

A Redshift .max file arrives in

CoronaNew in 2.0Converted
  • RS StandardCoronaPhysicalMtl
  • RS lightsCorona lights
  • RS SunCorona Sun

Colour, reflection, refraction, coat, sheen, emission and bump.

V-RayNew in 2.0Converted
  • RS StandardVRayMtl
  • RS lightsV-Ray lights
  • RS SunVRaySun

The same set of channels.

RedshiftSame engine
  • RS Standard stays RS Standard
  • All 152 Redshift classes covered

Audited, route by route

9

engine routes

3,415

objects in the corpus

0

visible gaps

A visible gap is a setting the route carries nowhere and whose value changes from one object to the next: something a person had set by hand, and would lose. Settings left at their default across the whole corpus are counted separately, because nobody would see them go.

What a cross-renderer route cannot carry

Conversion is honest rather than lossless. V-Ray Environment Fog, Aerial Perspective, Clipper and Fur have no Redshift target. Corona Scanned, Fabric, EdgeMap, Slicer and Outline have no Redshift equivalent by construction. Each one is named in the import log rather than dropped in silence, so you know what to rebuild before you look for it.

What maps and what does not

Already in Cinema 4D, no .max involved

The routes above start from a .max file. A scene already open in Cinema 4D is converted by the Convert tab instead: Corona or V-Ray in, Corona, V-Ray or Redshift out — four routes, materials, lights, cameras, render settings, environment, proxies and scatters rebuilt in place.

The scene converter

Everything transfers.

Click a category to see what MAX2C4D handles.

0+
Corona types
0+
V-Ray types
0
Redshift types

Full Corona, V-Ray & Redshift Material Graphs

Every Corona, V-Ray and Redshift material type recreated in C4D as native renderer equivalents — not approximated. Base color, roughness, metalness, IOR, SSS, clearcoat, thin film, volumetrics, emission. Nothing baked. Nothing flattened.

Corona11
CoronaPhysicalMtlCoronaLegacyMtlCoronaLayeredMtlCoronaLightMtlCoronaHairMtlCoronaSkinMtlCoronaToonMtlCoronaFabricMtlCoronaRaySwitcherMtlCoronaSlicerMtlCoronaDecalMtl
V-Ray9
VRayMtlVRayLightMtlVRayBlendMtlVRay2SidedMtlVRayFastSSS2VRayCarPaintMtlVRayHairNextMtlVRayToonMtlVRayFlakesMtl
Redshift10
RS Standard MaterialRS OpenPBR MaterialRS IncandescentRS SSSRS Material BlenderRS Car PaintRS SkinRS Toon MaterialRS Matte / Shadow CatcherRS Architectural
Extras6
Multi/Sub-Object → Selection TagsForestPack → Chaos ScatterV-Ray → Corona conversionV-Ray / Corona → RedshiftRedshift → Corona / V-RayStandard & Physical materials
Advanced surfaces5
Sheen — velvet and brushed metalAnisotropy and thin filmTranslucency and subsurface scatteringIOR maps and opacity cut-outPer-material ray depth — deep glass stays clear
Full Corona, V-Ray & Redshift Material Graphs
Materials

Pixel-Perfect Conversion

Same scene, same materials, same render. Left is Max, right is C4D. Spot the difference.

Same scene converted to Cinema 4D + Redshift with MAX2C4D — identical renderScene rendered in 3ds Max with V-Ray
New
3ds Max + V-Ray
Cinema 4D + Redshift (via MAX2C4D)
1 / 6
0 objects|0 materials|Converted in 0 seconds

How to Open 3ds Max Scenes in Cinema 4D

One installer. Drop the .max on Cinema 4D. That's it — the scene rebuilds on the native reader.

01
One-time setup

Install

Download the installer and run it. It sets up the Cinema 4D plugin, and the 3ds Max exporter too if you have Max. No manual file copying.

→ Ready to use
02
In Cinema 4D

Drop the .max

Drag the file onto Cinema 4D, or use File > Open. MAX2C4D decodes the .max format itself — no export step, nothing to prepare. Archives and multiple files work too.

→ .max · .zip · .rar
03
One dropdown

Pick your renderer

Corona, V-Ray or Redshift — or let it follow the Max scene, or the document you are already working in. Materials, lights, cameras and render settings rebuild natively.

→ Full scene rebuilt
04
Native renderer

Hit Render

Your scene renders like it did in Max. Same materials, same lighting, same render config. No re-noding. No guessing values from screenshots.

→ Same result as Max

FBX Export vs. Manual Rebuild vs. MAX2C4D

Tested on a real archviz interior — 847 objects, 200 Corona materials. V-Ray and Redshift scenes convert just as cleanly.

What you needManual RebuildFBX ExportMAX2C4D
Needs 3ds Max installed
Required — you open the file in it
Required — someone has to export
No — reads the .max directly
Corona, V-Ray & Redshift materials
Rebuild from scratch
All wiped out
Full node graph preserved — all three renderers
Node graph nesting
Screenshot & rebuild
Flattened
Recursive — every node
Multi/Sub-Object
Reassign by hand
Material IDs lost
Polygon selections per ID
Texture paths
Relink one by one
Half broken
UNC, NAS, cloud — resolved
Render config
Copy values manually
Not exported
GI, denoiser, tone mapping, LUT
Scatter (Chaos Scatter + ForestPack)
Rebuild scatter setup
Not exported
ForestPack → Chaos Scatter, full config
V-Ray native pipeline
No V-Ray in C4D
Not supported
15+ materials, ~130 render settings
Redshift native pipeline
Rebuild every RS node by hand
Not supported
24 materials, 123 texmaps, RS lights & render settings
Cross-renderer (V-Ray / Corona → Redshift)
Remap every shader by hand
Not supported
One dropdown — on import, or on a scene already open
Time (847-obj scene)
4-8 hours
1-2 hrs + manual fixes
43 seconds

Sound familiar?

Real scenarios. Real deadlines. One tool.

Native reader

You've never owned 3ds Max. You still get sent .max files.

Drop the .max on Cinema 4D and it opens — materials, lights, cameras and all. MAX2C4D decodes the format itself, and the scene graph names its own classes, so a Corona or V-Ray scene opens on a machine where that engine was never installed.

→ Opens on your machine
Mac studio

You work on a Mac. 3ds Max has never run on one.

Until now that meant borrowing a Windows box to convert anything. MAX2C4D reads the .max on your Mac directly, Apple Silicon native, and Redshift ships with Cinema 4D — so you open and render without leaving the machine.

→ No Windows box
Freelance

Client sends a .max file. Deadline is tomorrow.

200 Corona and V-Ray materials, nested node graphs, Multi/Sub-Object on every piece of furniture. You work in C4D. Import with MAX2C4D, render tonight.

→ Rendered tonight
Asset store

You bought an archviz scene on CGTrader. It's a .max file.

Great model, wrong software. Instead of rebuilding every CoronaPhysicalMtl or VRayMtl by hand, run the export, import in C4D, done. The materials look exactly like the preview.

→ Same as preview
Studio migration

Your studio is migrating from Max to C4D. 50 project files.

Not one scene — fifty. Each with its own material library, texture paths on the NAS, custom render settings. MAX2C4D handles them all. Batch your migration, not your weekends.

→ Weekend saved
Hybrid team

Half your team uses Max, half uses C4D. Same project.

The Max guys model and shade. The C4D guys light and render. One person exports once and the whole team imports the folder — so the 3ds Max licence stays on a single workstation instead of one per artist.

→ One Max seat, not ten

FAQ

No. MAX2C4D reads the .max file itself: drag one onto Cinema 4D, or use File > Open, and the scene rebuilds natively — materials, lights, cameras, render settings. The scene graph names its own classes, so a Corona or V-Ray scene opens on a machine where that engine was never installed. It works the same on Mac and Windows. If 3ds Max is installed, you can still route an import through it — that path handles a few extras the native reader leaves out, such as VRayClipper and ForestPack.
Drag the .max onto Cinema 4D, or use File > Open or File > Merge, or click IMPORT in the MAX2C4D window with "Read with: Native reader" selected. There is no export step and nothing to prepare — MAX2C4D decodes the file directly. It also takes .zip archives and several files at once, so you can drop an archive straight from a model library and pick which scene to open. .rar archives work the same way on Windows; on macOS, unpack a .rar first.
Two things route through 3ds Max instead: VRayClipper and ForestPack scatters. Separately, a .max saved with the "Compress on save" option cannot be read natively at all — that compression is a codec Cinema 4D does not ship. Five files out of the 183 in our test corpus were affected. MAX2C4D names the option and tells you the two ways round it: re-save from 3ds Max with the box unticked, or import through the MAX2C4D window using 3ds Max. Everything MAX2C4D leaves out is written to the import log by name, never dropped silently.
Latest customer feedback
“You’ve done a great job! The time I’ve gained is priceless. And an additional benefit is minimizing the load on 3ds Max.”
— Michał K.

50+ archviz pros already using MAX2C4D

Stop rebuilding your entire scene by hand.

Every hour you spend rebuilding materials, relinking textures, and reconfiguring lights and render settings is an hour you're not rendering, not iterating, not billing. MAX2C4D pays for itself on the first scene.

$99/year

1-year license — not a subscription.

Valid 12 months from purchase. Nothing renews automatically — you decide whether to buy another year.

Native .max reader — opens .max files directly in C4D
2 machine activations (office + home)
7-day offline grace period
All updates included during your license year
Email support
Get MAX2C4D — $99
14-day money-back guarantee. Doesn't save you hours? Full refund.

Cinema 4D 2024–2026 (Apple Silicon on Mac) · Corona 7–12+ · V-Ray 5–7+ (V-Ray 3+ scenes natively) · Redshift (C4D 2024.4+) · 3ds Max 2020–2026 optional