MAX2C4D vs MaxToC4D (3DtoAll) — Which Converter Actually Preserves Your Materials?
Both tools convert 3ds Max scenes to Cinema 4D. The difference is in what happens to your Corona and V-Ray materials.
Approximation vs. Reconstruction
Creates materials that look "similar" to the original — their own wording. The output requires manual adjustment. No render settings, no scatter objects, no V-Ray Decals, no cross-renderer conversion.
Reconstructs every material node-by-node: every property, every nested bitmap with exact tiling/offset/rotation, every Multi/Sub-Object polygon selection. Plus render settings, ForestPack, V-Ray advanced objects, and cross-renderer conversion.
Feature-by-Feature Comparison
Material conversion
Approximate "similar" materials. Manual adjustment expected after conversion.
Node-by-node reconstruction. Every property mapped to its native Cinema 4D equivalent.
Corona material types
Listed as supported — no published node count or graph preservation details.
20+ Corona types: CoronaPhysicalMtl, CoronaLayeredMtl, CoronaHairMtl, CoronaSkinMtl, CoronaToonMtl, and more — with full node graph.
V-Ray material types
Basic VRayMtl and common types. Limited property mapping.
15+ V-Ray types: VRayMtl, VRayBlendMtl, VRay2SidedMtl, VRayFastSSS2, VRayCarPaintMtl, VRayHairNextMtl — full property mapping.
Shader node types
Undocumented count.
80+ types. CoronaBitmap, CoronaTriplanar, CoronaAO, VRayDirt, VRayMultiSubTex, and many more.
Render settings
Not transferred. Copy GI, denoiser, tone mapping by hand.
Full transfer: GI, denoiser, tone mapping, LUT, caustics, environment overrides. ~130 V-Ray parameters.
V-Ray Decal & Clipper
Not supported.
Both transferred with full projection, material, and placement settings.
V-Ray Proxy (.vrmesh)
Converted to basic instances.
Full proxy support with .vrmesh path, display mode, materials.
V-Ray Fog & Aerial
Not supported.
Both transferred: fog color, density, scatter, height, atmospheric settings.
ForestPack → Scatter
Not supported — vegetation lost.
Full conversion: density, transforms, include/exclude zones, texture maps, clustering.
V-Ray → Corona conversion
Not supported.
Automatic: VRayMtl → CoronaPhysicalMtl, VRayLight → CoronaLight, etc.
Cameras
Basic camera transfer.
Physical cameras with exposure, DOF, bloom, glare, per-camera overrides.
Texture path handling
Basic relinking.
UNC, mapped drives, Synology NAS, OneDrive — all resolved. Zero broken links.
Price
$29 one-time.
$99 one-time. 14-day money-back. 2 machines per license.
$29 vs $99 — What Are You Actually Paying For?
If you spend even one hour fixing approximate materials after a MaxToC4D conversion, the $70 difference has already cost you more in billable time.
When MaxToC4D Might Be Enough
Simple scenes with Standard/Physical materials and basic textures. It also supports Octane and Redshift — renderers MAX2C4D does not target. But for production Corona or V-Ray work — layered shaders, complex node graphs, render settings, ForestPack, V-Ray Decals — MAX2C4D is built specifically for this.
Get the converter that actually preserves your materials.
One-time purchase. 14-day money-back guarantee.
Get MAX2C4D — $99