MAX2C4D vs MaxToC4D (3DtoAll) — Which Converter Actually Preserves Your Materials?

Both tools convert 3ds Max scenes to Cinema 4D. The difference is in what happens to your Corona and V-Ray materials.

80+
Node types
vs undocumented
20+
Corona types
vs basic
~130
V-Ray settings
vs none
$99
One-time
vs $29

Approximation vs. Reconstruction

MaxToC4D (3DtoAll) — $29

Creates materials that look "similar" to the original — their own wording. The output requires manual adjustment. No render settings, no scatter objects, no V-Ray Decals, no cross-renderer conversion.

MAX2C4D — $99

Reconstructs every material node-by-node: every property, every nested bitmap with exact tiling/offset/rotation, every Multi/Sub-Object polygon selection. Plus render settings, ForestPack, V-Ray advanced objects, and cross-renderer conversion.

Feature-by-Feature Comparison

Material conversion

MaxToC4D (3DtoAll)

Approximate "similar" materials. Manual adjustment expected after conversion.

MAX2C4D

Node-by-node reconstruction. Every property mapped to its native Cinema 4D equivalent.

Corona material types

MaxToC4D (3DtoAll)

Listed as supported — no published node count or graph preservation details.

MAX2C4D

20+ Corona types: CoronaPhysicalMtl, CoronaLayeredMtl, CoronaHairMtl, CoronaSkinMtl, CoronaToonMtl, and more — with full node graph.

V-Ray material types

MaxToC4D (3DtoAll)

Basic VRayMtl and common types. Limited property mapping.

MAX2C4D

15+ V-Ray types: VRayMtl, VRayBlendMtl, VRay2SidedMtl, VRayFastSSS2, VRayCarPaintMtl, VRayHairNextMtl — full property mapping.

Shader node types

MaxToC4D (3DtoAll)

Undocumented count.

MAX2C4D

80+ types. CoronaBitmap, CoronaTriplanar, CoronaAO, VRayDirt, VRayMultiSubTex, and many more.

Render settings

MaxToC4D (3DtoAll)

Not transferred. Copy GI, denoiser, tone mapping by hand.

MAX2C4D

Full transfer: GI, denoiser, tone mapping, LUT, caustics, environment overrides. ~130 V-Ray parameters.

V-Ray Decal & Clipper

MaxToC4D (3DtoAll)

Not supported.

MAX2C4D

Both transferred with full projection, material, and placement settings.

V-Ray Proxy (.vrmesh)

MaxToC4D (3DtoAll)

Converted to basic instances.

MAX2C4D

Full proxy support with .vrmesh path, display mode, materials.

V-Ray Fog & Aerial

MaxToC4D (3DtoAll)

Not supported.

MAX2C4D

Both transferred: fog color, density, scatter, height, atmospheric settings.

ForestPack → Scatter

MaxToC4D (3DtoAll)

Not supported — vegetation lost.

MAX2C4D

Full conversion: density, transforms, include/exclude zones, texture maps, clustering.

V-Ray → Corona conversion

MaxToC4D (3DtoAll)

Not supported.

MAX2C4D

Automatic: VRayMtl → CoronaPhysicalMtl, VRayLight → CoronaLight, etc.

Cameras

MaxToC4D (3DtoAll)

Basic camera transfer.

MAX2C4D

Physical cameras with exposure, DOF, bloom, glare, per-camera overrides.

Texture path handling

MaxToC4D (3DtoAll)

Basic relinking.

MAX2C4D

UNC, mapped drives, Synology NAS, OneDrive — all resolved. Zero broken links.

Price

MaxToC4D (3DtoAll)

$29 one-time.

MAX2C4D

$99 one-time. 14-day money-back. 2 machines per license.

$29 vs $99 — What Are You Actually Paying For?

If you spend even one hour fixing approximate materials after a MaxToC4D conversion, the $70 difference has already cost you more in billable time.

~1-2 hrs
Manual fixes after MaxToC4D
0 min
Manual fixes after MAX2C4D
80+
Node types transferred

When MaxToC4D Might Be Enough

Simple scenes with Standard/Physical materials and basic textures. It also supports Octane and Redshift — renderers MAX2C4D does not target. But for production Corona or V-Ray work — layered shaders, complex node graphs, render settings, ForestPack, V-Ray Decals — MAX2C4D is built specifically for this.

Get the converter that actually preserves your materials.

One-time purchase. 14-day money-back guarantee.

Get MAX2C4D — $99